Custom rig animation is facing the wrong way

I made a simple idle animation for a custom rig I made and animated used blender
but whenever I exported it and try it in game It was facing the wrong way
https://gyazo.com/c2567b7455444b092ae9c8e67b8af350

I tried rotating the rig in blender 180 then animating it but that did not work
anyway I can make it face the right way?

1 Like

Check your direction of your humanoid root part? Your from should be the front of the character. To check just check your faces.