Hey, so I had gotten my custom rig animated, and it looks great in animation editor.
However when I hit play it just doesn’t seem to play right at all.
All I am doing is a simple Humanoid:LoadAnimation
AnimationController just doesn’t work when I tried using that, just for reference.
The bones don’t seem to be different between the two rigs, I don’t seem to be missing any keyframe instances or anything like that… so confused ?? I’ve been stuck on this forever
Looks like a blending issue. In studio open the Studio Settings menu, then under the network tab enable “Show Active Animation Asset”. This will show you all the animations playing as well as their blend weights.
I kept all the parts name the same except the HumanoidRootPart which the bones we’re under. It was imported as “RootPart” so I had to change it, potentially why ?
Ended up fixing it. I was overthinking it way too much.
When imported the bones were under “RootPart” and me re-naming it to HumanoidRootPart broke it.
Keeping it at “RootPart” and just making another part for HumanoidRootPart and adding a motor6d connecting the two fixed it for me.
Roblox animation Poses use the part name to link it to it’s affected Part. More details here
According to the linked forum post, you need to rename that part before you export the animations. In your video it shows it’s still named RootPart while in the animation editor.