Custom Rig bounces when walking

I am making a custom enemy rig boss fight, however the enemy bounces when walking. I have tried editing the hip height. It either bounces like this: https://gyazo.com/92b47969162fa97da226ded3e51efc84 or its sliding very slowly towards the player as if it’s stuck in the ground.

I use Humanoid:MoveTo() to move the enemy.

The issue is that the animation moves the feet into the ground, breaking the collisions in a way.

This makes the humanoidrootpart move up and down.

Turn off collision for the feet or anything that might touch the ground while the animation plays.

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