I have a custom rig for roblox but when I import it, it gets completely broken
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I cannot seem to figure out why this happens
these are my settings when exporting
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I have a custom rig for roblox but when I import it, it gets completely broken
If you pose the bones in blender does it break?
The holes in the hair are most likely due to inverted normals or n-gons.
The texture on the face is probably because its the same object as the hair and Roblox only allows one texture per mesh. this is probably also whats causing the missing color on the gloves.
Try applying all transforms, that should fix the rotation of the torso and such
do you have another texture on the torso and legs?
and for the cape, is it weight painted correctly?
let me know if any of this helps!
posing in blender doesn’t break anything, the hair and the head are different objects, yes the holes are from inverted faces, I understand what’s going on with the clothes, yes I do have a separate texture for each body part, the cape is kinda weighed properly, at least it doesn’t break when posing in blender
Are your weights normalized?
Is it more than one texture/material?
Are the bones transforms applied? (the lower torso seems to be rotating)
even with it normalized it’s still broken
yes there are multiple textures
yes I applied all transforms twice
Ok… are all the vertices in the cape painted?
Specifically the vertices that are acting up, are those painted properly? (maybe try repainting it?
The texture issues are because of the multiple textures per mesh (or induvial object) Are you able to fix at least that issue?
and for the weird rotations…
you see how this one bone is rotated differently than the others? that might be the problem…