I imported a rigged Dinosaur (with bones) into studio, and while the animations work fine, the Dinosaur can’t seem to go on anything that isn’t flat.
Note: The bodyparts are one mesh only.
Some solutions I tried:
I tried increasing the hipheight of the humanoid, but the Dinosaur just floats above ground
I tried seperating the parts (tail, torso, head, legs) but same issue.
Video of what is happening:
Rig’s children & humanoid properties: