I’m trying to make a custom rig face forward, but when it enters the game it runs sideways rather than facing forward when it runs.
Here the part has it’s front facing right, which I thought rotating it would fix it.
I’ve tried rotating the humanoidrootpart to have the front facing the direction in which they should be going, but when I do that the rig just falls over and doesn’t move properly.
Ingame after the humanoidrootpart is changed to face forward, the rig just runs in place without moving towards where it’s supposed to go.
Any solutions?