Can’t really post in bug reports but I hope this category can help instead.
So ever since the new update came out (I assume) every time I upload my custom rig, the eyes will float in front of the character instead of being in their desired place. This happens even if I import older files that worked before, so it is safe to assume it is a problem with the new update.
Expected behavior (I uploaded this literally yesterday/2 days ago):
Actual behavior (The same exact file, but imported today):
Even more odd is the fact that if I make armor this doesn’t happen. (it is made the same way as the eyes. Aka duplicating vertices on the body mesh, separating them to be a different object, then editing them as I see fit)
I’ve tried deleting the eyes and remaking them again, I’ve tried messing with the fbx export settings. The only improvement I achieved was that the eyes were floating just a bit closer to the character.
I know not many developers use mesh deformation, but if anyone has any experience then please help.