– PLEASE TELL ME IF IM POSTING THIS IN THE WRONG CATEGORY –
Anyhow, I have a custom rig in my game that is more or less a bigger and more robotic looking roblox character. I have made an animation for it that should display it sitting on the ground:
However, in game it displays this:
As you can see, the character somehow snaps to the HumanoidRootPart’s position, and I have no idea why. (Of course I have a rough idea that this is the rig’s fault, but I can’t tell what is causing it)
-- a single line of code that sets its position
animatronic:PivotTo(newPoint.CFrame * CFrame.new(0, animatronic:GetAttribute("PosOffsetY"), 0))
Any help appreciated!