Custom rig mas multiple parts with the same name even though it does not

I have no idea why this is happening because it did not happen before until now.
I was going to animate my custom rig when all of a sudden I got some error that never came up before
image

It does not have multiple joints with the same name because I have checked.
I have no idea why this is happening because it does not happen with normal avatars, just my custom rigs.

Any ideas on why this is happening?
Can it be fixed or is this just a bug?

UPDATE 2/23/2023
A studio update has fixed it!

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I think it’s a bug and I think this should be moved to #bug-reports:studio-bugs.

This didn’t start occurring until a recent update to the animation editor. Literally impossible to animate tools now.

Edit: It appears the animation editor is now hyper-sensitive to EVERYTHING that’s in your rig, even if those parts aren’t directly connected to the rig. Seems like a huge oversight since now if you have a gun that has multiple parts named “MeshPart” - the editor will freakout over it.

Closing this now because it has been fixed

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