The movement is very slippery for some reason
Here’s a video of it
Structure of rig
Make sure your humanoid hip height is long enough to touch the ground.
Even with a HipHeight that makes it higher than the ground, it still does the same thing, very slippery for some reason
Set the hipheight a little smaller than the Y of HumanoidRootPart (about -1.2)
My rigged meshes are working properly. It should work tho
I can send the file of the rigged mesh if you would like, I’ve tried tinkering with hipheight to no avail
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