Custom rig's limbs only rotating, not moving

When I animate my custom rig in Moon Animator 2/Blender and import those animation into roblox animation editor the limbs only rotate, they dont move. I tried saving to roblox the keyframe sequence instead, but ingame its also broken. This for some reason dont happen with default Roblox rig or moon animator 2 rig. I tried to just animate in moon animator 2, yet it seems the parts still only rotate, no movement. This thing has been annoying me for so long..

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sometimes animations can be broken if it didnt find the target part names, check all of the animated parts in the animation. like the left arm can be “left_arm” in the animation. check the animation. if it doesnt work, try a custom rigging method there are a lot of tutorials about this

Are you sure only the root part is anchored?
Are you talking about rigid (Motor6D) or pure bone/mixed rig?
I have made a tutorial about rigging Roblox rigs in Blender for export into Studio; you can verify stuff with that.

Yeah, only the root part is anchored. The rig only has welds and motor6D’s. I fixed this by basically using roblox rig and removing everything besides humanoid root part and the torso and then make the rest of the limbs. Some studio shenanigans

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