Custom Rigs Slide Away

First and foremost I have no clue if this is the right topic, I’m not entirely sure what topic this would belong in if not this one, so if it should be in another please respond or message me and I’ll move it accordingly.

I’ve seen a handful of posts similar to the problem I’m having, but none of them are the exact problem. A few of them involve platform stand, which I’m not using.

While rigging a custom mesh dinosaur and animating it, I noticed that it becomes very slippery and ends up sliding itself away.

You can see the gif above which is the exact issue.

Animations play as they should, however you’ll see rather then it staying stationary it moves to the corner.

I’ve tinkered with the massless properties, as well as custom physics however none of them have solved the problem. The closest I’ve come to was lowering the density and friction which just slows the sliding down, doesn’t stop it.

Keep in mind that this rig should be able to move as well…

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I think this issue can occurs when HumanoidRootPart is set to massless, try making all other parts massless and set HumanoidRootPart massless to false.

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Changing it from having no mass to having mass doesn’t change the result of anything, still just slides itself to the corner.

I know this may seem like a strange request for this type of question but do you think I can see like the layout of the model in the explorer bar?

It’s because you haven’t correctly set the HipHeight of the humanoid - if it’s less than it’s actual HipHeight there’s a constant downwards force which results in sliding.

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The problem might me from the fact that either

or that the legs are set to CanCollide = true

I got it working, thank you all so much for the leg collision tip as well as the HipHeight, who knew!

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