Custom run animation not working whatsoever

  1. What is the issue? Include screenshots / videos if possible!

I am trying to turn a custom-running animation into my default animation on Roblox Studio. Whatever I try advice from other forums and videos doesn’t work. The rig goes stiff when I try to apply the animation. (This is the run id: 11904921268)

  1. What solutions have you tried so far? Did you look for solutions on the Developer Hub?

A. The running animation is published to roblox so it should be valid.
B. I have tried messing with the animation priority but it still doesn’t work.
C. I’ve tried putting the ID directly into the “Animate” script (Which is in starter character scripts) and the animation ID property named “RunAnim”.
D. I have also tried step C while running the game to see if anything different would occur, but nothing has worked.

Any help would be appreciated. Thanks!

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Try adding it to the other animations, such as walk. Otherwise, ensure you’re placing the IDs in the correct places, which is the objects under the values that are children of the animate script. Common mistake I’ve made in the past.

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Instead of using values under the animate script try to directly insert the id into the script. The script has a table inside it with the ids, and values inside. Ive been playing around with that script and whenever i use custom animations i copy the script and delete every single descendant except the remote function and just edit values inside the script. (Keep in mind when you change the id keep the rbxasset since if you paste just the number it wont work)

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Thank you for your suggestion but I’ve tried your suggestion and the animation still isn’t loading properly.

Thanks for the suggestion, I have tried to apply the ID to other animations. I’ve also watched multiple YouTube tutorials to ensure I am putting the ID in the correct area. Still, nothing has worked yet.

Try putting the local script inside your StarterCharacter Model perhaps it’s not loading properly with the StarterCharacterScript.

Can you record a video of what happens in testing, does it throw any errors?

There aren’t any errors in the output.

I found the problem i think. Change your run string to this instead of your old one. You need to include https.

https://ww.roblox.com/asset?id= YOUR NUMBER ID AFTER THIS

This could be your problem if its not i really do not have any more suggestions

Unfortunately, this does not work either but I believe it is a problem with the script not loading properly into the character. When I delete all the tags except the remote function, it is not properly loaded into the starter character and is still seen under the “Animate” script. (As seen below).

I see then, if that animation is your custom one then i dont really know what the issue. Sorry for wasting your time.

My method worked for me with no problems. My last try would be to put a string value called “run” under your animation script then to add a animation under it with your run id.

Bssically the last method but with only the run id. Good luck to you hopefully you find the problem

Hello im back again, have you tried changing your humanoids description?

I just had this problem and i solved it by adding a starter humanoid with the humanoid description run animation set to 0 so the new run animation overwrited it. Basically humanoid descriptions set your run animation to the one you publish on the website. By deleting it, it lets the animate script overwrite it. You should open your characters humanoid and see if possibly the humanoid description under it has a run animation set. If it does then make a starter humanoid with the description cleared, should solve your issue.

Hello again,

I just tried changing the humanoid’s description to the animation’s ID, but the humanoid becomes stiff when walking or running as if no animation ID was given at all. There aren’t any errors in the output either. I will try to apply this strategy in another game for good measure.

Update: Even trying this suggestion in a different game didn’t get the running animation to work properly.

Sorry to ask again but are you certain that the animation ID is valid? Check it under your animations and see if the id is the same as the one in your inventory.

Here’s the place where to check if you don’t know:

image

Update: This is a model… NOT AN ANIMATION ID! You need to import this into studio and individually save the animations within it to your profile. After saving your animation it should give you an ID which you’ll use to actually play the animation.

URL: Walk + Run Animations - Creator Store (roblox.com)

I’m sorry about the misunderstanding, I have already been using an ID fit for animating as seen in step 1.

(Step 1)

For some odd reason, the animation still isn’t loading properly.

(Step 2)