Custom run animation playing after landing

I have imported animations from a 3D model of Sonic the hedgehog. I want the run animation to stop 100% of the time when Sonic lands on the ground.

The run animation seems to randomly play after landing on the ground, I would say around 40% of the time, seems to happen more often if you walk a little bit right before he hits the ground. I am using the R6 animation script made by Roblox along with an invisible humanoid. Sonic is an imported FBX model of 5 parts.

I have not found any good discussions on the Dev forum. I have tried changing around animation priorities, like making them all core, making the idle core and the walk movement, ext.

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ARE you using the standard animation script?

The normal R6 script, yes.
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Does that script reference the torso? Because your avatar is missing this torso right?

It is 5 mesh parts from an imported FBX model welded to an invisible standard R6 dummy’s HumanoidRootPart. It has the torso.

I’m coding my own animation script.