I have imported animations from a 3D model of Sonic the hedgehog. I want the run animation to stop 100% of the time when Sonic lands on the ground.
The run animation seems to randomly play after landing on the ground, I would say around 40% of the time, seems to happen more often if you walk a little bit right before he hits the ground. I am using the R6 animation script made by Roblox along with an invisible humanoid. Sonic is an imported FBX model of 5 parts.
I have not found any good discussions on the Dev forum. I have tried changing around animation priorities, like making them all core, making the idle core and the walk movement, ext.