Custom Running animation bugging

I have made a run animation, but it sorta bugs out when i use it in game. Is this an issue with how i made the animation. I put the animation priority in “movement”

In-game:

In animation editor:

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Likely it is the AnimationWeightBlend that is causing the problem.
Setting the animation to “Action” will resolve the problem.

AnimationWeightBlend is a mechanic in which if two animations are playing and have the same priority, they will blend.

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