Custom Running Animation

I want to use this custom running animation, but I’m not sure how to go about making it play while the player is moving. How would I detect if the player is walking?

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you can constantly check if the humanoid’s walkspeed is greater than 0

What’s the read version of walkspeed that I could check?

Humanoid.WalkSpeed

ex:

local hum=game.Players.LocalPlayer.Character:WaitForChild("Humanoid")
hum.WalkSpeed

make sure this is a localscript

Check the speed of the humanoid if the player is idle or not

Humanoid.Running:Connect(function(speed)
	if speed > 0 then
		return
	else
		Animation:Stop()
	end
end)

Copy the Animate script ar runtime and change the Run anim ID.