Right, here’s a softbody simulation I have coded, it uses Verlet integration to calculate the movement and constraints of each vertex.
You can try it out in studio here:
softbody physics race - Roblox
Right, here’s a softbody simulation I have coded, it uses Verlet integration to calculate the movement and constraints of each vertex.
You can try it out in studio here:
softbody physics race - Roblox
Wish softbody feature was a native feature for roblox, it’s rlly cool but is it just me or the physics renders slower cuz of memory or was the FPS capped?
Tell me you don’t mind if I “borrow” this?
Yes you can indeed borrow this, as I am so extremely glad to share this (character limit)