Hello! I’ve come across a game with great custom grass and I’m trying to know how they did theirs:
(top view):
Are they just using a whole lot of duplicated singular grass spike? Or are they using another method? This is my question.
Hello! I’ve come across a game with great custom grass and I’m trying to know how they did theirs:
(top view):
Are they just using a whole lot of duplicated singular grass spike? Or are they using another method? This is my question.
i think billboard guis that are always facing you or just decals or just duped 2 face triangles
They might use a bulk model?
Does the grass tween/animate by any chance?
they dont move at all 30303030
Ah ok so maybe its like made in blender with some randomized positions or that a script makes them and random cframes…/
i doubt it considering the actual gameplay
(if u wanna check it out)
its all good though thanks anyway
Might actually be individual parts/meshes but are extremely low quality and take up less triangles:
Looks like individual flat plane MeshParts.
From the image each MeshPart would only be 3 tris with the DoubleSided property set to true so you can see it from both sides.
If you weren’t going to make it a grass mowing game you could make 1 MeshPart with about 10 blades of grass in and place them individually on sloped areas.
If you are just making 1 large flat area then you could make much larger MeshParts with many more blades of grass in them.