local ServerStorage = game:GetService("ServerStorage")
local chickenColor = BrickColor.new("Gold")
local butcherColor = BrickColor.new("Bright red")
local characters = ServerStorage.Characters
game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
if player.TeamColor == chickenColor then
local newChar = characters.Chicken:Clone()
newChar.Name = player.Name
character.Parent = workspace
character = newChar
elseif player.TeamColor == butcherColor then
local newChar = characters.Butcher:Clone()
newChar.Name = player.Name
character.Parent = workspace
character = newChar
end
end)
end)
That error happens when the Player.CharacterAdded runs too fast (probably due to player resetting character too quickly?) I don’t have a clue on how to fix that.