Title says it all. I am adding a player to a custom text channel, but when they speak, it’s registering under RBXGeneral?
-- Server
print(1)
TextChatService.CustomChannels["Artist"]:AddUserAsync(self.Artist.UserId)
-- Client
TextChatService.OnIncomingMessage = function(message: TextChatMessage)
local TextChatMessageProperties = Instance.new("TextChatMessageProperties")
print(message.TextChannel, message.TextSource)
if TextChatService.TextChannels:FindFirstChild(message.TextChannel.Name) then
return
end
if message.TextSource then
print("Do fun stuff")
end
return TextChatMessageProperties
end
20:23:57.900 1 - Server - GameService:95
20:23:58.601 RBXGeneral NinjoOnline - Client - ChatController:16
20:23:58.667 RBXGeneral NinjoOnline - Client - ChatController:16