In creating my suggestion box for my upcoming game, I had thought of making it so that, when you are typing, a typing sound would play for each letter.
Try using the :GetPropertyChangedSignal() function and use the TextLabel’s Text property in the parentheses, then play your sound inside the function.
I found it! The problem is that I’m getting the attribute instead of the property. I really should read more carefully next time and panic the least often that I can.