Developers,
those of you who have created custom vehicle sounds, how did you do it?
I am working on a game that focuses on Antarctic exploration and have fallen flat with creating vehicle sounds. There are going to be many vehicles in the game and will need to create multiple differing sounds. Scouring the internet has lead me nowhere and am beginning to become desperate.
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You just need a track of an engine running.
Then, you change the pitch of the track depending on your vehicle velocity. Here is a small example:
local velocity = wheel.Axle.RotationSpeed
while wait(.1) do
EngineSound.PlaybackSpeed = math.max(velocity / 150)
end
This is just an example.
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I’m talking about creating my own sound.
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I personally hired a foley artist (someone who specialises in making sound effects) on fiverr to create such sounds.
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I am learning to become a foley artist. I have made all of my own stuff up to this point and don’t plan on hiring one.