Hey, i’ve made a script that plays a custom walk anim for when u walk, my issue is that when I go on a real server, it seems to be client sided? none of the animations are playing, were not even walking.
i’ve used a server script and a local script, both didnt work.
how would I be able to set a remote event here?
if you disable the script and play it, your character will already have a Animate script. Copy and paste that into StarterCharacterScripts, change the ID in the script and it will work exactly the same
I know, I already tried the animate script. the problem was me posting the animations as me the creator, not my group, so the script thought i was “stealing” it
thats what i tried explaining lol, everything worked after I posted the animations as my group as the creator, since the game was published on my group
I think the problem with this is about the animation is not owned by the game creator account!
if not then maybe you can copy and paste this script to test it out:
game.Players.PlayerAdded:Connect(function(Player)
Player.CharacterAdded:Connect(function(Character)
Character.Animate.run.RunAnim.AnimationId = “https://www.roblox.com/asset/?id=…”
end)
end)