Hey everyone! I have a question about how tycoon games are able to replicate customers.
As an example for my question, I will be using Arcade Simulator (Arcade Empire - Roblox)
I know for a fact each arcade is a clone given to the client from the server. Because each arcade is a clone, every customer interaction is replicated through remote events.
The whole idea is pretty simple, but what I don’t understand is how the paths are calculated and replicated. Replicating a start and a goal for customers is an easy task, but how do these types of games determine where customers are on the server (assuming they are just objects in a table)?
I know I may sound confusing, but my question lies in the fact that if I walk into somebody else’s arcade, I see customer’s mid-path walking to their destination synced across all clients.