Customer Replication Question

Hey everyone! I have a question about how tycoon games are able to replicate customers.

As an example for my question, I will be using Arcade Simulator (Arcade Empire - Roblox)

I know for a fact each arcade is a clone given to the client from the server. Because each arcade is a clone, every customer interaction is replicated through remote events.

The whole idea is pretty simple, but what I don’t understand is how the paths are calculated and replicated. Replicating a start and a goal for customers is an easy task, but how do these types of games determine where customers are on the server (assuming they are just objects in a table)?

I know I may sound confusing, but my question lies in the fact that if I walk into somebody else’s arcade, I see customer’s mid-path walking to their destination synced across all clients.

1 Like

I noticed your own arcade never unloads which leads me to think the owner sends customer position info to the server to then be given to other clients in your arcade.

I’ll leave this up in case anyone has the same question or other ideas.

1 Like