CustomPhysicalProperties not affecting part


#1

When changing each property under the CustomPhysicalProperties drop-down and testing in-game, they do not actually change the respected property of the part. For example changing the friction properties to a value which would previously make the player slide when on the part, will make no difference at all. This happens 100% of the time for myself. Ive had a friend try it also with the same experience. I’ve only noticed this bug from today, but not needed to use these properties in a couple months.


#2

Is this for all custom physical properties? If that was the case then surely I’d have heard by now that my game is broken.

Can you provide a minimal file that reproduces the issue? Or detailed steps?


#3

It looks like Custom Physical Property updates don’t wake parts. Can you try Anchoring and Unanchoring in your use-case and see if that helps?

(This is just as a repro, not an official workaround, I want to confirm what you are seeing is the bug I’m going to fix)


#4

Studio updated for me since this and now it seems to work perfectly, strange


#5

You sure? You might be getting lucky with it not going to sleep. Or you may have the Sleep setting disabled in Studio?


#6

Yeah, haven’t touched studio since and now it works fine. I believe Sleep has remained on too


#7

Well… I have a repro for my bug so I’ll fix it unless you specify a different one :stuck_out_tongue: