CustomPhysicalProperties on a spinning wheel gets overrided by the floor material?

Hi, I’m trying to make a custom grip script for our modified version of AC6, I’m having a serious issue with trying to apply PhysicalProperties onto the wheels themselves.

For some reason the material that the wheel is on is completely overriding the wheel’s physics, I’ve triple checked things to make sure nothing is changing the wheels properties other than my grip script and it’s honestly got me stumped on how to get around this.

For example, at this point i’m literally forcing friction and friction weight to be the smallest value it can be and NOTHING is changing, the material that the object is on just completely overrides it for some reason.

If there’s any advice on CustomPhysicalProperties, please let me know!

I also might make a bug report simply because changing values in CustomPhysicalProperties to 0 or near 0 just cause studio to crash, there should be better limit checks on this internally, not just the creator putting limits in themselves.