Custom Teams - Documentation / API
API will be updated if there is anything added or removed!
Note: All the functions of this module must be called from a ServerScript.
- Module requirement
local _CustomTeams = require(7489478333)
- ___.DebugMessages
Optional. If true then sends debug messages. (Tip: Turning it off will be a good idea, since there are a lot of debug messages.)
___.DebugMessages = false; -- True by default.
- ___.new(infoTable)
Adds a new team. Needs a table with 2 information; Name, TeamColor.
local BlueTeam = ___.new( -- Optional to set as a variable.
{
["Name"] = "Blue";
["TeamColor"] = Color3.fromRGB(0, 150, 255);
}
)
- ___:Insert(Player, Team)
Adds the player into the team given in the second argument.
SomeRandomRemoteEvent.OnServerEvent:Connect(function(player)
___:Insert(player, "Blue")
end)
- ___:Remove(Player)
Removes the player from the team they’re in.
SomeRandomRemoteEvent2.OnServerEvent:Connect(function(player)
___:Remove(player)
end)