"Cut out" viewport frame

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Is there any way I can make a viewport frame with a shape cut out of it like a circle for example so that the inside is left transparent?

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I don’t believe this is an actual feature, however, If you have a background behind the viewport frame, you can just make a circle gui the same color as the background, otherwise I don’t believe this can be achieved unless you used multiple viewport frames together, which still wouldn’t really give off a perfect circle.

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Yes, you can. ( If it is a surface GUI )

Here is the simple steps;

  1. Add a part and set it’s transparency to 1

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  2. Add your surface GUI to the part

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  3. Create a new part which will be the cutout, can be any shape, can be a mesh as well
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  4. Set the part properties, to be semi-transparent, not fully transparent, and material to glass ( CastShadow is optional )
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  5. Finally put this your glass part into the part with your surface GUI. You can also scale it so it is not very visible from the sides. The important part is to have the glass part in front of the face where the surface GUI is.
    (NOTE: If you make the glass part way too thin, from a far away it will disappear and you will see the surface GUI fully)

This is what you get!

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