Cutscene Animation Jitters in Game, Smooth in Animation Editor

The Problem
I’m working on an intro cutscene. One of the custom rigs’ animation plays smoothly in the Animation Editor, but displays noticeable jittering in-game.

What I’ve Tried
Despite testing and reviewing the animation in the Animation Editor with no issues, the jittering persists only during runtime. I’ve been unable to locate similar issues or solutions online, and I’m unsure how to proceed. The animation code also runs client-side, and I’ve tested multiple approaches via my code, so I’m almost certain is has nothing to do with the actual code.

Help Appreciated
I’ve attached two clips to this post, one of the Animation Editor playing it, and one of it in-game. Any insights or troubleshooting steps to help resolve this issue would be greatly appreciated!


1 Like

Where is the script that is playing the animation located exactly

StarterPlayerScripts, it’s definitely not related to the code

If anyone has a similar issue, I was able to solve this by doing the following:

  • 1st, I opened the animation in studio and used the Optimize Keyframes feature
  • 2nd, I set the animation priority to Core
  • 3rd, I turned off the loop

One of these, or all of these together managed to completely fix it.