I’m trying to make my cutscene play a transition when it ends, and it teleports the player to a part which changes their team in workspace.
the problem is that half the time, it breaks, and the transition doesn’t tween.
local TweenService = game:GetService("TweenService")
local player = game:GetService("Players")
local localplayer = player.LocalPlayer
local destination = workspace:WaitForChild("SpawnPoint")
local humanoid = localplayer.Character
local leftcenterright = script.Parent.Parent.Transition.Frame
local camera = game.Workspace.CurrentCamera
local cutsceneTime = 3
local tweenInfo = TweenInfo.new(
cutsceneTime,
Enum.EasingStyle.Cubic,
Enum.EasingDirection.InOut,
0,
false,
0
)
function tween(cam1,cam2)
print('FLORP GLORP!!!')
camera.CameraType = Enum.CameraType.Scriptable
camera.CFrame = cam1.CFrame
local tween = TweenService:Create(camera, tweenInfo, {CFrame = cam2.CFrame})
tween:Play()
tween.Completed:Connect(function()
leftcenterright.Visible = true
leftcenterright.Position = UDim2.new(-1,0,0,0)
humanoid.HumanoidRootPart.CFrame = destination.CFrame + Vector3.new(0,3,0)
leftcenterright:TweenPosition(UDim2.new(0,0,0,0), Enum.EasingDirection.InOut, Enum.EasingStyle.Quad,1,false, nil)
print('FLUTT GLUT')
wait(1)
camera.CameraType = Enum.CameraType.Custom
leftcenterright:TweenPosition(UDim2.new(1,0,0,0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,1,false, nil)
print("DESTROY YOU!")
wait(1)
leftcenterright.Visible = false
end)
end
wait(1)
tween(game.Workspace.Cam1,game.Workspace.Cam2)
task.wait(4)
script:Destroy()
BTW its a local script inside of a screengui in startergui