Cutscene plays on join

Hello All! My name is MrDankM3mes, I am a new developer and I have come across something I simply don’t know how to do! Basically I’d like a cut-scene to play for any player who has joined. Then I would like it to spawn them in. I have searched YouTube but have not found a suitable tutorial, as I do not know the exact category. If anyone has any information on this topic please let me know! It would be greatly appreciated if you knew a tutorial for this topic! Thank you for reading, -MrDankM3mes.

2 Likes

so you just want it to play on join? if you want that just do the

game.Players.PlayerAdded:Connect()

4 Likes

I would like it to play on join, but it to end, and not loop. So the player can spawn.

Uh, it would still be the same thing he said.
The function is what determines what you said, not the event.

I’m not going to script it for you, though

game.Players.PlayerAdded:Connect(function()
 -- your code goes here
end)

Alright, Thank you for the information. I greatly appreciate you both!