Here are videos on what it can do enjoy :))
Here is a brief showcase of the structure.
Your focus would be on these folders, you can duplicte and rename them such and such
A typical folder looks like this
The red part is treated as the camera or room pivot, the blue parts are the sequence or whatever the camera uses to move around the red subject.
The neat thing is this works using collection service
so now every part named TestA will trigger the cutscene sequence for camera <3
Now if you want to get a bit more technical
You can select a part
You can adjust attributes (These are saved onto the backend of the server and reformatted for clients to use)
These are the essential basic attributes. EnterTime is how long camera takes to go from point 1 to point B, ExitTime is how long camera takes to return to your user when the cutscene ends. FixedBias is set to 1 for now but there are 3 types of Bias for each sequence part “FixedBias” “FollowBias” and “AttachBias” and they all have like specific behaviour towards their “subjects”. But Setting FIxedBias to 1 is recommended for new users.
HoldTime is essentially how long a camera stays still in same position for a given step in the cutscene.
(There are more attributes or properties but that’s if you’re pretty experienced)
Worth mentioning you can also implement your game code to be executed at specific steps of every cutscene. So you can execute an animation or play a sound or even delay the cutscene until you solved a puzzle.

Extra bit of information or something practical. The red part defines the pivot, the white part is the trigger
Watch as i approach white part
I’m wishing to release and promote this cutscene system to make developers lives much easier. I would appreciate help and i’d be happy to give free versions of the system for limited testing.
Very useful!
I have seen tutorials on youtube and they’re all a bit basic so i’m hoping to have done all the tough work for the less skilled developers. yeay