Cutscenify | Cutscene Editor for Studio

Just used this!
So easy to use and well made. Thanks so much :+1:

2 Likes

Sorry, but I need help with this. I got this awesome plugin to work, but I want the cutscene to play when an object is clicked, not touched. Thanks!

cloud_4694596625.CutscenifyCore.Cutscenify.CutsceneManager:34: attempt to index nil with 'CFrame' - Studio

I think it’s broken

I’ve actually been working on a plugin similar to this myself (I didn’t know this one existed until I was WELL into the project, so it’s not meant to be a ripoff or anything) and I’ve hit a wall with trying to do the preview system you implemented with yours. How did you go about disabling the studio camera controls? Setting the cameratype only does half the job in disabling the mouse but the WASD controls still work for some reason.

1 Like

Hi TrippTrapp84,

This is happening to me as well. I haven’t quite wrapped my head around this problem. I don’t think it has to do with the plugin, but rather how the camera behaves in Scriptable mode, since I’ve changed the camera’s CameraType property to Scriptable and seem to still be able to move it with the WASD keys.

I’ll see if I can amend the plugin so it disables camera movement with the WASD keys. I don’t tend to update Cutscenify these days since I seem to run into too many bugs (i should really update it sometime soon lol), but I’ll try and fix this problem.

I wish you luck with your cutscene plugin! :smiley:

~ Inventfvl

1 Like

I actually just solved this problem today! Check out this post here:

Hope this helps you out as much as it helped me!

1 Like

Oh, nice! Thanks for letting me know about this, this should help me in the future! :smiley:

~ Inventfvl

1 Like

Is there a way to attach the camera to a part? For example: Say you have a player model and want to create a first person cutscene sort of thing would you be able to attach the camera to a part of the model and have the camera work while an animation is playing for said model?

Apparently module:PlayFullCutscene() stops anything coming in the script later until the cutscene is over.

Hi There! Wonderful Plugin. But How do I remove cut scenes? Like I cannot remove the Folder or Really Anything! Please help

I found a fix for it, you just need to change the camera mode to Custom because the camera stays in scriptable

1 Like

the best part is that you can’t get in trouble since squares and letters can’t be trademarked, it’s not unique enough.

1 Like

Run this and replace “FolderName” with whatever you named the animation.

workspace.FolderName:Destroy()

True, the design is simple and recognizable.

I think you deleted a waypoint

is it me or does the plugin not even open anymore?

Looks Incredible, and I can’t wait to use it!!

This plugin no longer works.

Often causes camera to be stuck, does not set points in the correct place, and UI breaks very often

1 Like

Hello, Is there loop option in this plugin? I need it.

1 Like

This seems like a modernized version of @Maximum_ADHD’s Cutscene Editor plugin.