Cutscenify | Cutscene Editor for Studio

Introduction

Hello, Developers!

I would like to introduce you to Cutscenify, a Cutscene Editor that lets you make cutscenes for your games with ease. It can also Insert a script into your game to play the cutscene!


Installation

Installing the plugin is simple. So simple, that the link to install it is right below this text!


Making A Cutscene

Open the plugins tab at the top of the screen, then click on Cutscenify.

icon1

If you do have saved cutscene, scroll down to the section “Opening Saved Cutscenes”, if you have no saved cutscenes already, you should see this.

icon2
Enter a name, then click on OK.

icon3
This menu should appear with 3 options, 2 of which are unusable until you add at least 2 cutscene points, we’ll get to that in a moment.

Click on the Add Point button. This should appear.

configuration

You can change these values at your leisure, here is what each one means:

Switch to Next Point when done? | If set to true, the camera will immediately switch to the next cutscene point once it has finished transitioning to the current point.
FOV | Will tween the Camera’s Field Of View up to the set amount.
Transition | The time the Camera takes to reach the current cutscene point.
Easing Style | Determines the way in which the camera’s tweening will act for the current cutscene point.
Easing Direction | Controls the direction of the Easing Style chosen.

When you are done, click on Add Cutscene Point.
This should add a new Cutscene Point into the Workspace .
newpoint
If you have added at least two cutscene points, the two buttons Preview & Insert will now be open to you.

If you want to see a preview of your cutscene, click on Preview. You should see your cutscene in action as if a cutscene script is in your game already.


Inserting Your Cutscene

To insert your cutscene into your game, click on Insert.
You should see this.
insert
You can choose when the cutscene will play, you can choose from the following:

Executable | Inserts a ModuleScript into the Workspace. An example script can be found below.
Part Touched | Inserts a Part & a LocalScript. Activates the cutscene when the cutscene part is touched.
Player Entered | Inserts a LocalScript which activates the cutscene when you joined.
Player Died | Inserts a LocalScript which activates the cutscene when you die.

Example Script:

local module = require(workspace.CutsceneExecutionModule)
delay(1, module:PlayFullCutscene())

Opening Saved Cutscenes

If you have more 1 cutscene saved in your game, this menu will appear.
menu1
If you have 2 or more cutscenes saved, this will appear.
menu2
Clicking Choose Cutscene will show this menu.


Choosing one of your cutscenes will open the plugin’s main menu.


More

You can Rename Your Cutscene or Finish editing your cutscene in the ellipsis menu.
moremenu

NOTE: If you close the plugin, you will still be able to edit the cutscene next time you open the plugin, unless you click on the Exit button in the ellipsis menu.


Rig Importing

If you have a saved .fbx file, you can import it by clicking on the ‘Import Rig’ button. Select the .fbx file you want to import, then click on ‘Open’. Your rig should then be imported into Studio which can be used in a cutscene.


That’s all folks!

And that’s how you use Cutscenify! If you have any questions, you may ask me in the comment section below.

I’d love to see what you make with Cutscenify, if you would like, share your cutscene in the comments!

Please let me know if you find any bugs, send screenshots, videos or whatever you can to describe the bug so I can fix it. :smiley:

If you want to find out more about Cutscenify, click on the link below:
inventfvl.com/cutscenify

Happy Developing! :smile:

380 Likes

Wow! That looks like a really cool plugin! :slight_smile:

18 Likes

Amazing! I just got the hang of it and plus, its really easy to use!
Good job and thank you for making this!

11 Likes

Awesome contribution! The UI fits with the Studio, the code is clean and for now, I haven’t come across bugs! This is really useful, so I don’t have to script camera movement by myself with CFrame!

8 Likes

Thank you for this! May turn out to be really useful for my later projects.

8 Likes

Looks cool! Your cutscene images remind me of Adobe’s though.

Yours:
icon1
Adobe:

30 Likes

I think perhaps that that was intentional on the part of OP.

18 Likes

Yeah, I intended on making my icons similar to Adobe’s.

14 Likes

Mate this is really nice since the Deprecated Plugin is kinda out dated now :smiley:

4 Likes

I used to use CloneTrooper’s cutscene editor plugin. And since it is deprecated, that gave me an idea to make Cutscenify. There were a few features I would have liked to see in the old plugin. I’m adding those features into my plugin. :smiley:

5 Likes

The plugin broke studio for me and now I can only look in one direction in the game I used it in.

5 Likes

Have you got a screenshot or video of the bug?

4 Likes

Reinstall it…?

(30 Characters)

3 Likes

1 Like

Are there any errors in the output?

3 Likes

Have you installed any other plugins that manipulate the camera?

3 Likes

I installed a different plugin to do the same thing, it happened when I pressed the preview button.

1 Like

Cutscenify doesn’t work with other plugins.
You should deactivate the other plugin for Cutscenify to work.

3 Likes

I did remove the old plugin before downloading Cutscenify, would F3X do anything to it?

1 Like

I’m not sure, but if it changes the CFrame of the camera or it’s CameraType, it should be deactivated for the plugin to work properly.

1 Like