I have a suggestion. When you want to delete a brick in case you make a mistake, there’s no option. If you try to delete it via Explorer, it breaks the whole plugin and you have to restart Studio you have to remake your intro… Could there be an Undo option?
Thank you! I need it for my piggy game!
Great plugin helps a lot!
Suggestions
- Edit / Delete point
- Delete scenes, rename scenes
- Preview starts at a selectable point. If I have a huge scene I dont want to have to wait it play from the start to review a specific point that is near the end
- The executable script crashes if the player is not spawned because it tries to set the player Humanoid walk and jump speed. This should be avoided.
- Add a parameter in the module:PlayFullCutscene( doLoop ) function to tell it to keep looping the animation.
- A new function to Stop the cutscene, could also be used to stop the loop.
- Smaller window, the current window just take up too much space in the screen.
- The plugin saves path ‘Cutscenify_Saves’ is hardcoded in the Workspace and its a bad idea to have it there. Maybe ReplicatedStorage, Terrain, or another hidden location.
- Add a line (can use beams or trails) between points to help the user to visualize the path that the camera is going to do.
Just used this!
So easy to use and well made. Thanks so much
Sorry, but I need help with this. I got this awesome plugin to work, but I want the cutscene to play when an object is clicked, not touched. Thanks!
cloud_4694596625.CutscenifyCore.Cutscenify.CutsceneManager:34: attempt to index nil with 'CFrame' - Studio
I think it’s broken
I’ve actually been working on a plugin similar to this myself (I didn’t know this one existed until I was WELL into the project, so it’s not meant to be a ripoff or anything) and I’ve hit a wall with trying to do the preview system you implemented with yours. How did you go about disabling the studio camera controls? Setting the cameratype only does half the job in disabling the mouse but the WASD controls still work for some reason.
Hi TrippTrapp84,
This is happening to me as well. I haven’t quite wrapped my head around this problem. I don’t think it has to do with the plugin, but rather how the camera behaves in Scriptable
mode, since I’ve changed the camera’s CameraType
property to Scriptable
and seem to still be able to move it with the WASD keys.
I’ll see if I can amend the plugin so it disables camera movement with the WASD keys. I don’t tend to update Cutscenify these days since I seem to run into too many bugs (i should really update it sometime soon lol), but I’ll try and fix this problem.
I wish you luck with your cutscene plugin!
~ Inventfvl
I actually just solved this problem today! Check out this post here:
Hope this helps you out as much as it helped me!
Oh, nice! Thanks for letting me know about this, this should help me in the future!
~ Inventfvl
Is there a way to attach the camera to a part? For example: Say you have a player model and want to create a first person cutscene sort of thing would you be able to attach the camera to a part of the model and have the camera work while an animation is playing for said model?
Apparently module:PlayFullCutscene()
stops anything coming in the script later until the cutscene is over.
Hi There! Wonderful Plugin. But How do I remove cut scenes? Like I cannot remove the Folder or Really Anything! Please help
I found a fix for it, you just need to change the camera mode to Custom because the camera stays in scriptable
the best part is that you can’t get in trouble since squares and letters can’t be trademarked, it’s not unique enough.
Run this and replace “FolderName” with whatever you named the animation.
workspace.FolderName:Destroy()
True, the design is simple and recognizable.
I think you deleted a waypoint
is it me or does the plugin not even open anymore?
Looks Incredible, and I can’t wait to use it!!