Alright, so this is more of a question, to help improve my Blender rigs, and the efficiency of making them.
An example of a quick rig I made is this cartoony wolf:
As you can see within the Blender image, the parts are split into joints, to make the model good for animating. Within Blender, I typically grab 1 UV sphere, sculpt it, and then I grab another one, sculpt that - and position them together. It’s a process where I keep grabbing these spheres to make different parts, and then I add them together. To me, it seems quite inefficient, and I was wondering - is there an easier way to cut mesh in Blender, to make multiple parts for joints?
For example, it’d be really cool if I could simply sculpt the whole leg of the model, and then slice it up into parts for the joints, and then stick it onto the model.
I’d like to know if this is possible, and how to do it! Thank you!