Cylinder Rotations

Hello all,
How can I check what the rotation speed of a cylinder is? I have tried using angular velocity, however when the cylinder goes around a corner, it then becomes the Z axis instead of the X axis. Are there any other ways of checking rotation speed? Unless I am doing it incorrectly.
Thanks!

You should use CoordinateFrames rather than Orientation or AngularVelocity, however I am not the best person to help you with CoordinateFrames.

You can compare the cylinder’s previous CFrame with the current and grab a component that faces to the side; with some sine math you can then calculate how much it moved since the previous step and divide that by the Delta Time to get the speed in x per second.

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