I first noticed this November 28th
The cylinder part doesn’t want to align anymore and the scaling ends up moving the part and changing the size, but the size of the box doesn’t visually change…?
When dragging it against a part (all using normal move numbers and whole sizes), it decides to go .499 instead of .5 which it always used to do.
It used to properly snap to this stud grid and other parts whilst moving, as well as staying in place and having its selection box changed when being scaled
The placing is also off for this bookshelf model. It previously snapped to the grid, whereas now it often times sits somewhere in between. When grabbing it in a different position it does snap properly.
This did not happen before … my assumption is the new moving controls update
Pasting in a single part and moving that also seems to no longer rotate back to the grid automatically.
Moving this bookshelf model with a primarypart doesn’t snap to the grid either, instead it seems to create some kind of local grid depending on the part that’s held by the cursor.
Hi, if you could share the place you’re having this issue in that would help a lot with troubleshooting. In the meanwhile, could you please try option out the Dragger Improvement beta and see if you get better results without it?
Perfect snapping of the cylinder part. A nice wholse number.
So yes, it seems that the dragger feature causes this strange snapping behaviour for the cylinder part
|
Something else I noticed, regardless of whether the QoL beta feature is turned on or not, is that:
When I duplicate a default 4 by 1 by 2 brick and then change the new part’s shape property to ‘Cylinder’, the blue box appears 1 by 1, whilst in reality it’s 1 by 2. It obviously snaps to the middle (acting like 1 by 2)