I am making an engine and i want the rod going from it to spin vey fast (around 7k rpm max), but already around 4k rpm it shakes or glitches, i already tired setting the network ownership to client but it didnt fix it, i want the rod to be able to spin very fast smoothly, any help appreciated
Because that’s the limit of the current physics solver, such high-frequency physics interactions are unpredictable, and I’m actually surprised that you managed to be relatively stable at 4k rpm. What I suggest doing is moving the simulation to Lua code. And then use the calculated physics from the script directly in whatever assembly you want to apply torque to
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