CylindricalConstraint wont move

For some reason my CylindricalConstraint wont work my wheels wont move
i tried changing everything in the Cylindrical constraint but nothing happens
heres the file for anyone who can try to fix it hopefully
Place1.rbxl (79.9 KB)

Looks like you’re missing a few things to get it working.

Here’s how I got a working cart. Create a chassis part then add 4 Attachments to it, name each one so you know which is which, I used FRAttach, FLAttach, RRAttach and RLAttach. Move each attachment to where you want each wheel to be, the attchments need to be at the edge of the chassis or further out (not inside) or they will jam up.

Next, create a wheel, size and scale to needs. Add an Attchment to the wheel and centre it at an edge, called mine FRWAttach, FLWAttach, RRWAttach and RLWAttach. Again, the attachement can’t be positioned inside the wheel or physics will get confused. Now add a Cylindrical Constraint to the wheel, set Attachment0 to the wheels attachment say FRWAttach and set Attachement1 to the chassis attachment for that wheel so FRAttach. Move the wheel into position then duplicate move the dups, rename and correct the respective attachments.

At this point you should be able to push the cart just by running into it and giving it a push. However you’ll probably notice that the wheels are sliding away from the chassis a bit (up to 5 studs). To prevent this, on each Cylindrical Constraint enable Slider.LImitsEnabled, then set the Limits.UpperLimit to 0 from 5.

After that you can play around with setting the servo/motor values to drive the cart.

Hope that helps.

Sorry im not very advanced on Cylindrical constraint so that file was the best i could make i tried some other ways but still didnt work.

See if this helps.

CartExample.rbxl (71.1 KB)

I didn’t setup any controls but you can hop on to the seat then adjust the AngularMotor settings for each respective wheel. I’d suggest starting with AngularVelocity = 50, MotorMaxAngularAcceleraton = 200 and MotorMaxTorque = 11000 but you’ll probably want to tweak the numbers… Without a script to control it you need to make these changes live in Studio but I should give you something to start with. You can “steer” by changing which wheel(s) is providing power, but with a controller script it’s hard to move around Studio fast enough. When I get some extra time I

The wheels don’t need the rope spokes, they are just visual. You can remove them along with the 8 attachments (labelled with cardinal directions, possibly inverted on one side) anyway I was going to use the ropes as spokes but I’ll play with that later. I ended up liking the look of the rope spokes so I left them in. The only weld used is to keep the seat in place.

There are attachments at the front and back of the cart, I was going to link multiple carts together
so that’s why they’re there.

FYI: I’m certainly no expert either, this is my first time working with CCs and it’s quite possible I’ve done something a miss but it seems to work well enough, hope it gets you going.

Thanks this will help me alot :smile:

i mean its confusing but do u mind Like helping me on that file i sent im very confused sorry

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