Dampening movement

In the video example I’ve set the density of the character parts to 0.02 in order to have a nice dampening effect on the movement. As a downside, the character wont sink in the water. Not even for a brief moment for a script to identify this orange vested punk ever moistened its toes.
I’ve searched far and wide online for help, but never found anything.

I believe there is an alternative option, perhaps using bodymovers? If you happen to know how, please lead me on the right path to dampen this poor mans footwork. Thank you!

2 Likes