Got a problem with dashing. Whenever I dash into a wall, it either noclips or just bounces the player back like a cartoon dude.
Any ideas other than raycasts? Too lazy + not reliable 25% of the time
Got a problem with dashing. Whenever I dash into a wall, it either noclips or just bounces the player back like a cartoon dude.
Any ideas other than raycasts? Too lazy + not reliable 25% of the time
Heya!
Moves that move the player in a specific direction has always been notorious for giving users ways to glitch out of bounds
But i have an idea for you, when the Dash is activated, weld a solid block to the HumanoidRootPart
that spans a few studs outward from your character in each direction its key to set CanCollide
to false
and set Anchored
to false
DO NOT HAVE THE BLOCK TOUCHING THE GROUND use :GetPartsinPart()
which is a property of WorldRoot
have it check for parts overlapping this brick that are not the players’ limbs if there are parts overlapping this brick, then cancel the dash, make sure to size it to where they would be able to dash anywhere as long as they’re not going to run into a wall
Gotcha, gonna try this out rn. If it works u got solution
Oh! Yeah! Just make sure to remove the brick and the weld after it checks for overlapping parts
Great variation of my idea! No problem mate!