Dash Noclip/Bugging out when dashing into a wall

Got a problem with dashing. Whenever I dash into a wall, it either noclips or just bounces the player back like a cartoon dude.

Any ideas other than raycasts? Too lazy + not reliable 25% of the time

Heya!
Moves that move the player in a specific direction has always been notorious for giving users ways to glitch out of bounds

But i have an idea for you, when the Dash is activated, weld a solid block to the HumanoidRootPart that spans a few studs outward from your character in each direction its key to set CanCollide to false and set Anchored to false DO NOT HAVE THE BLOCK TOUCHING THE GROUND use :GetPartsinPart() which is a property of WorldRoot have it check for parts overlapping this brick that are not the players’ limbs if there are parts overlapping this brick, then cancel the dash, make sure to size it to where they would be able to dash anywhere as long as they’re not going to run into a wall

WorldRoot:GetPartsInPart (roblox.com)

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Gotcha, gonna try this out rn. If it works u got solution :slight_smile:

Oh! Yeah! Just make sure to remove the brick and the weld after it checks for overlapping parts :tongue:


workin out insane. thanks brother!

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Great variation of my idea! No problem mate!