Data Loss Problem (Again)

Hello, I made a post some time ago asking for help regarding a data loss issue I’ve been having in my game, that still to this day, I could not replicate.
At the time I used a system completely made by me, even thought I couldn’t really find any errors and I also made some of my friends look at it, I decided to try to switch to the ProfileService module in hope it would fix it, as it’s a really complete module from every possible aspect of managing datastores.
After I set it up to my game, everything seemed to be working fine for a couple of days, but then I started getting reports of data loss issues again.

I won’t post my code with ProfileService here, at least right now, because it involves a lot of code, rather I’d wanted to ask if there is something as like a known problem or maybe issue that could not be entirely my code’s fault or something?
Thank you!

ProfileService is highly reliable, it’s most likely something with your implementation. You can check the datastore history of players who experienced data loss with the API if that’ll help you.

We can’t help you if you don’t give us more information, this post is very vague.

What data is being lost? How are you storing their data? How is it being lost?

Asking for scripting support and then saying you’re not showing any code makes this quite literally impossible to support your scripting.

ProfileService is quite good, but I’d recommend using Suphi’s DataStore Module over it. Personally I think that the problem is in your script unless you really are that unlucky and lose data for no reason (highly unlikely).