local DS = game:GetService("DataStoreService")
local Data = DS:GetDataStore("Save2")
local player
local ReplicatedStorage = game:GetService("ReplicatedStorage")
function e(plr,data)
local folder = plr:WaitForChild("Tool")
for i,v in pairs(ReplicatedStorage.Tools.Information:GetChildren())do
local val = Instance.new("BoolValue",folder)
val.Name = i.."Locked"
if i == 1 then
val.Value = true
end
if i == 2 then
val.Value = true
end
local eb = Instance.new("BoolValue",folder)
eb.Name = i.."Owned"
if i == 1 then
eb.Value = true
end
if data then
for s,e in pairs(data)do
if e.Name == i then
val.Value = e.Value
eb.Value = e.Value
end
end
end
end
end
game.Players.PlayerAdded:Connect(function(plr)
local folder = Instance.new("Folder",plr)
folder.Name = "Tool"
local Equipped = Instance.new("StringValue", folder)
Equipped.Name = "Equipped"
Equipped.Value = "1"
local DataSaved = Data:GetAsync(plr.UserId.."Tool")
e(plr, DataSaved)
end)
game.Players.PlayerRemoving:Connect(function(plr)
if plr.Tool then
local Table = {}
for i,v in pairs(plr.Tool:GetChildren())do
local newitem = {Name = v.Name,Value = v.Value}
table.insert(Table,newitem)
end
local save,erros = pcall(function()
Data:SetAsync(plr.UserId.."Tool",Table)
print("Code Saved")
end)
end
end)
Why won’t this save?