Hey guys! For the five people who might be using this module.
Just curious, is there a reason you prefer this 2.0 module over the Legacy version?
The 2.0 module tries to serialize the PresetPlayerData folder and then re-create the same unique objects that were under the PresetPlayerData folder after the player rejoins a game with Data Stores enabled.
The Legacy version serializes objects under PresetPlayerData, but they are not considered unique objects because unique object identifiers are not being stored into a data store in this version, while still trying to re-create the serialized data the best it can do.
What are your use-cases? Or is it just for experimental purposes?