JSON Data Serializer for data storage
Download it here on Roblox or here on GitHub
API
Serialize (compress for storage) - Typically to save to a DataStore
local serializer = require(path_to_module.DataSerializer)
serializer.Serialize(data)
Deserialize (reconstruct serialized data)
local serializer = require(path_to_module.DataSerializer)
serializer.Deserialize(data)
Example for saving to DataStore
-- Importing the DataSerializer module
local serializer = require(path_to_module.DataSerializer)
-- Getting the DataStore service and initializing a DataStore
local DataStoreService = game:GetService("DataStoreService")
local DataStore = DataStoreService:GetDataStore("DataStore1")
-- Error handling with pcall to ensure robust DataStore interactions
local function saveData(playerID, data)
local success, err = pcall(function()
local serializedData = serializer.Serialize(data)
DataStore:SetAsync(playerID, serializedData) -- Using player ID as a key
end)
if not success then
warn("Failed to save data for player " .. playerID .. ": " .. err)
else
print("Data saved successfully for player " .. playerID)
end
end
-- Example player data to be serialized and saved
local playerData = {
PlayerName = "Player1",
PlayerCash = 550,
}
-- Save data for a player with error handling
saveData("Player1_ID", playerData)
Example for getting data from DataStore
-- Importing the DataSerializer module
local serializer = require(path_to_module.DataSerializer)
-- Getting the DataStore service and initializing a DataStore
local DataStoreService = game:GetService("DataStoreService")
local DataStore = DataStoreService:GetDataStore("DataStore1")
-- Function to retrieve and deserialize player data
local function getData(playerID)
local success, result = pcall(function()
return DataStore:GetAsync(playerID) -- Retrieve data from DataStore
end)
if success then
if result then
local deserializedData = serializer.Deserialize(result) -- Deserialize the data
-- Sample output to demonstrate that data was retrieved and deserialized
print("Player Data Retrieved:")
for key, value in pairs(deserializedData) do
print(key .. ": " .. tostring(value))
end
return deserializedData
else
warn("No data found for player " .. playerID)
end
else
warn("Error retrieving data for player " .. playerID .. ": " .. result)
end
end
-- Retrieve data for a specific player (e.g., by player ID)
local playerData = getData("Player1_ID")
-- Further operations can be done with the retrieved and deserialized data
if playerData then
-- Example operation: add some cash to the player's total
playerData.PlayerCash = playerData.PlayerCash + 50
end
If you have any questions, feel free to contact me on my profile @MochaTheDev