Hi, not sure if this has been answered but how would I grab data from the server for client sided actions that I want 0 delay on, I use modulescripts in the serverstorage that contain the data itself, but obviously you need a remote to actually grab the data through this method, and you can’t store the main data in things accessible by the client.
Is it even possible? or do I just mirror the data in replicated, using the data from the replicated module, and then firing a remote event to check each of the two scripts against each other and kicking the player if they don’t align?
I’m not sure what a good method is.