Data Server - Client Question

Hi, not sure if this has been answered but how would I grab data from the server for client sided actions that I want 0 delay on, I use modulescripts in the serverstorage that contain the data itself, but obviously you need a remote to actually grab the data through this method, and you can’t store the main data in things accessible by the client.

Is it even possible? or do I just mirror the data in replicated, using the data from the replicated module, and then firing a remote event to check each of the two scripts against each other and kicking the player if they don’t align?

I’m not sure what a good method is.

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If you want data that has zero delay when you want to access it, you’ll need to actively replicate it, either by using remotes or letting the engine do it with instances.

as @nowodev mentioned above your best bet is to actively replicate it, both remote events and remote functions will have a delay when actually grabbing the data, therefore even if you actively replicate it, if the value changes lets say every frame, you will still only have the data on the client a small delay later