Data Store problem

Script:

local datastoreservice = game:GetService("DataStoreService")
local mydatastore = datastoreservice:GetDataStore("mydatastore")


game.Players.PlayerAdded:Connect(function(player)
	
	local playerid = "Player_" .. player.UserId
	local data = mydatastore:GetAsync(playerid)
	
	local ld = Instance.new("Folder", player)
	ld.Name = "leaderstats"

	local rebirthCount = Instance.new("IntValue", ld)
	rebirthCount.Name = "Rebirth"
	
	local damageCount = Instance.new("IntValue", ld)
	damageCount.Name = "Damage"

	local plusDamage = Instance.new("IntValue", ld)
	plusDamage.Name = "PlusDamage"

	local wins = Instance.new("IntValue", ld)
	wins.Name = "Wins"
	
	if data then
		rebirthCount.Value = data["Rebirth"]
		damageCount.Value = data["Damage"]
		plusDamage.Value = data["PlusDamage"]
		wins.Value = data["Wins"]
	else
		rebirthCount.Value = 0
		damageCount.Value = 0
		plusDamage.Value = 1
		wins.Value = 0
	end

end)

game.Players.PlayerRemoving:Connect(function(player)
	
	local datatobesaved = {
		rebirth = player.leaderstats.Rebirth.Value,
		damage = player.leaderstats.Damage.Value,
		plusDamage = player.leaderstats.PlusDamage.Value,
		win = player.leaderstats.Wins.Value
	}
	
	local playerid = "Player_" .. player.UserId
	
	print("SS", player, playerid)
	
	local success, err = pcall(function()
		mydatastore:SetAsync(playerid, datatobesaved)
	end)
	
	print(success)
	
	if success then
		print("data saved!")
	else
		print("data faield to save!")
	end
end)

Good afternoon, I found a guide on devForum where I found information on how to make good data saving. But for some reason they are not saved, here is the guide if anything: How to To save Data - Tutorial

If anything, in the settings I enabled everything as it should be, and the problem is that the first print is output and the second is not, here is the Output.

I mean, it doesn’t want to work, the question is why?

I’m assuming it is outputting “data faield to save!”, try printing “err” in the else statement

but the problem is that it doesn’t output anything at all, i.e. neither if nor else.