Hello! I’m trying to make it so when the player collects coins then, it saves but that isn’t working in my game and the coin value straight up resets, also nothings coming up inside the output. Here’s the game if you wanna test my changes out,
– If you wanna see the Console/Output then say “/Console”
https://www.roblox.com/games/6865039231/Super-Oofy-64
Datastores Script
-- DataStore
local DataStoreService = game:GetService("DataStoreService")
local myDataStore = DataStoreService:GetOrderedDataStore("myDataStore")
game.Players.PlayerAdded:Connect(function(player)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local noobCoins = Instance.new("IntValue")
noobCoins.Name = "Noob Coins"
noobCoins.Parent = leaderstats
local data
local success, errormessage = pcall(function()
data = myDataStore:GetAsync(player.UserId.. "-noobCoins")
end)
if success then
noobCoins.Value = data
else
print("There was an error whilest loading your data!")
warn(errormessage)
end
end)
game.Players.PlayerRemoving:Connect(function(player)
local success, errormessage = pcall(function()
myDataStore:SetAsync(player.UserId.."-noobCoins",player.leaderstats.Cash.Value)
end)
if success then
print("Player Data successfully saved!")
else
print("There was an error while saving data!")
warn(errormessage)
end
end)
CollectScript
WaitTime = 60 -- How many seconds to respawn the coin!
Amount = 1 -- Amount of coins per coin!
function onTouched(part)
local h = part.Parent:findFirstChild("Humanoid")
if (h~=nil) then
local thisplr = game.Players:FindFirstChild(h.Parent.Name)
if (thisplr~=nil) then
local stats = thisplr:findFirstChild("leaderstats")
if (stats~=nil) then
local Score = stats:findFirstChild("Noob Coins")
if (Score~=nil) then
Score.Value = Score.Value + Amount
end
end
end
script.Parent.Transparency = 1
script.Parent.CanCollide = false
script.Parent.DecalBack.Transparency = 1
script.Parent.DecalFront.Transparency = 1
script.Disabled = true
wait(WaitTime)
script.Parent.Transparency = 0
script.Parent.CanCollide = true
script.Parent.DecalBack.Transparency = 0
script.Parent.DecalFront.Transparency = 0
script.Disabled = false
end
end
script.Parent.Touched:Connect(onTouched)