I’m trying to find a way to transfer the time between a place and another so basically I have an arena where player will fight against each other to compete for a tournament and we want to have the total time of the tournament so I have to use Datasaving for that unfortunately I have latency issue when transferring data from a place to another one
Hmm,
From my knowledge, there is always going to be some type of latency issues, but to make it less obvious I would suggest checking out Unix Timestamps and MessagingService, but you definitely need to steer away from using data saving for this type of project, datastores aren’t meant to be called and updated as often as you are wanting them too.
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Thanks man MessagingService is really cool for this specific things TYSM
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